MATLT Program Learning Objective(s): Program Learning Outcome 5 "Exemplify
ethical practices of technology usage."
This project illustrates the ethical use of resources, copyright laws and fair use guideline.
Introduction
Fair Use and Copyrights laws was established to protect the integrity of other people's hard work and to keep others from claiming that work as their own. Copyrights laws make sure that when we use other people written, audio, and visual work, we give credit to those individuals. The Fair Use guidelines allow us to use up to 10% of other people's work while giving credit where its due.
Prior MATLT Activity of Program
Learning Outcome 5
This prior
MATLT program course below is an assignment I completed last year in course
EDU600: Introduction to Online Learning.
It exemplifies the ethical practices of technology usage.
I will
redesign this assignment/activity, (which consists of just this one page) by
using instructional design principals and theory.
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Fair Use
reproduction
by a teacher or student of a small part of a work to illustrate a lesson;
reproduction of a work in legislative or judicial proceedings or reports;
incidental and fortuitous reproduction, in a newsreel or broadcast, of a work
located in the scene of an event being reported.”
TEACH Act
The TEACH Act
authorizes us to digitize works for use in digital distance education, but
only to the extent we are authorized to use those works in Section 110(2),
and so long as they
are not available digitally in a
format free from technological protection.
Copy Rights
Compliance
•Literary works
•Musical works,
including any accompanying words.
Dramatic works,
including any accompanying music.
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Copyright: has to do with "laws that
protect the interest of those who own creative works, whether
text, music,
artwork, software, or any other creative product" (Lever-Duffer &
McDonald, 2011,
p.364).
Fair Use Guidelines: With all the information on the World Wide
Web, someone has to be given
credit for all that’s available to us. Even when the work is not copyrighted, we
have to assume that
someone owns it or came up with it on their own, therefore,
they should be credited when we borrow
their words or work. It’s only fair. It does not mean that you can
use 100% of their work, there are
limits.
Below are some general guidelines for copyrighted materials as provided
in Lever-Duffer &
McDonald (2011, p.365):
•For motion
media: You can use up to 10% or 3 minutes (whichever is less)
•For text: You can use up to 10% or 1,000
words (whichever is less)
•For audio: You can use up to 10% but no more
than 30 seconds for a single event
•For images: You should use no more than 5
images by a single artist/photographer
•For images: You should use no more than 10%
or 15 images (whichever is less) from a collection of
work
Principal and Theory Chosen and Why
I
have chosen to use option one, dealing with the issues involved in the ethical
use and following
the rules of technology use.
I chose this theory because I’ve been guilty of plagiarizing, not
citing my
work, and giving credit where it’s “Digital citizenship can be defined as the norms of
appropriate, responsible behavior with regard to technology use” (Nine Themes
of Digital Citizenship, 2016). My
research from Nine Elements, are two of the elements that closely speaks to the
appropriate digital usage, elements 5 and 7 below, as written.
“5. Digital
Etiquette: electronic standards of conduct or
procedure.
Technology users often see this area as one of the most
pressing problems when dealing with Digital Citizenship. We recognize
inappropriate behavior when we see it, but before people use technology they do
not learn digital etiquette (i.e., appropriate conduct). Many people feel uncomfortable talking to
others about their digital etiquette.
Often rules and regulations are created or the technology is simply
banned to stop inappropriate use. It is not enough to create rules and policy. We must teach everyone to become responsible
digital citizens in this new society.” (Nine Elements, 2016)
“7.
Digital Rights & Responsibilities:
those freedoms extended to everyone in a digital world.
Just as in the American Constitution where there is a Bill of
Rights, there is a basic set of rights extended to every digital citizen.
Digital citizens have the right to privacy, free speech, etc. Basic digital
rights must be addressed, discussed, and understood in the digital world. With these rights also come responsibilities
as well. Users must help define how the
technology is to be used in an appropriate manner. In a digital society these two areas must
work together for everyone to be productive.” (Nine Elements, 2016)
In the case of our hypothetical scenario:
1. Could you record and reuse the Hangout for another class?
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The
term ‘record’ in this case is not necessary, because all digital/technology activities
online or text in this case are recorded automatically. So, now the question becomes… “Can you reuse
the Hangout activity for another class?”
Possibly! I think that based on
the privacy and fair use guidelines, you can use a portion of the Hangout
activity, which is 10% or 1,000 words (whichever is less), being cautious as to
the exact information you choose to use, so that you don’t embarrass the author
in any way.
2. Could you prevent students from recording and distributing the Hangout?
·
Unfortunately,
you have no way of physically stopping other students from “recording and
distributing the Hangout”. The best you
could do is educate students and make them aware of the privacy and fair use
guidelines available to all technology users, and try to appeal to their
ethical sense of right and wrong. We all
have responsibilities to protect ourselves and others from unethical and
illegal behaviors on the World Wide Web.
So, before this Hangout activity was to take place, students should have
been educated and reminded over and over about privacy, and rights of all users
of technology, and the consequences of not following those guidelines.
3. How would you design the synchronous study session to exemplify and
ensure ethical usage of the technology?
·
Since
I have no control of what students might do outside of the discussion group,
the first thing I would implement is create an agreement prohibiting the
reproduction of any and all Hangout activities pertaining to this
discussion. Each student will be asked
to sign by printing their name and dating such document. The document would
have to be in a PDF format so that no changes can be made after everyone signs
it. Along with this agreement, I would
post the Nine Elements of online etiquette and The Fair Use guidelines.
Challenges and How They
Were Overcome
Obviously, my previous MATLT activity above was very short
and lacked information. I’ve learned a
great deal about digital responsibilities and etiquette 9 classes later. I would be the first person to say that I’ve
been guilty of plagiarism, due to lack of proper time management, lack of
information about the topic, and plain laziness. I’ve turned in assignments that earned me bad
scores because I was lazy and unprofessional.
If I were to advise anyone about ways to avoid plagiarism, I would tell
them to start their research days ahead of time, and if they’re going to use
other people’s work, be professional and cite the work, and don’t use more than
10% of other people’s work. This level of academic status deserves
professionalism and proof of your knowledge and capabilities, because in the
real world, you won’t be able to get away with stealing other people’s ideas
and make them your own. If you can’t get
away with it in school, what makes you think you can get away with it in the
real world!
Conclusion
The fact that we're able to research our subjects and come up with so many information to help us complete projects and reports, is very humbling. It shows that we're not all knowing. Authors who put in the work to write and or create works of art (written, created, painted, drawn, or recorded) need to be properly acknowledged when their works are cited. Unfortunately, not everyone may want to comply with this simple ethical guideline, so, to ensure that these brilliant creators are not taken advantage of, Copyrights laws and Fair Use guideline were created to make sure that all of us practice professional etiquette.
Reference
1.) Lever-Duffer & McDonald, 2011,
p.364. Teaching and Learning with Technology,
4th Edition.